Session Report: Making friends with Goblins
With a dozen or so PCs at the island inn and more than a dozen rescued civilians the island is crowded. They need to find arable land within the city, as well as ruins that can be quickly rebuilt by...
View ArticleSession Report: Forge of Lies unites Lorebook Hunters
In this session our heroes discover that Chorl did not die in Cortez’ volcano blast. Instead he’s captured other Lorebook Hunters and is also turning people into monstrous combinations of human and...
View ArticleSession Report: Trade routes return to Sheljar Bay
Over these two sessions the goal was to gain a few clues to the larger arcs around the Scholars and Proctors, while also exploring the place that the group now calls home. Those in the second session...
View ArticleSession Report: An airxip journey
With various desires to return to Telse, as well as a discovery that the people of Qin may have a couple Scholars hiding in their midst, the group flies the working airxip from the Temple of Wisdom...
View ArticleSession Report: Restoring the Everflow
With Telse rapidly devolving economically the group decides to discover if they can restore the Everflow. The issues further west can wait. Aamar is Telsean. Maurice is from Fort Ooshar, another...
View ArticleNPCs for social and exploration encounters
Between the Monster Manual, Volo’s Guide to Monsters and various third party products NPCs that participate in combat are easy to find or tweak to your needs. But DnD is about more than combat. Social...
View ArticleSession Report: Eliminating Parun
The Lorebook Hunters decide that before they head south to Qin (where they suspect two Lorebooks to be) they shall eliminate Parun. Parun, as an ambassador from Azsel, has established an exclave of the...
View ArticleSession Notes: Hags of Thurible
On their way to Qin and its surroundings the Lorebook Hunters are flying over the western hills and mountains claimed by Kirtin. These lands are far from the old Empire of Sheljar, outside of the...
View ArticleCrew of an large airxip
How to adapt a simulationist mindset to 5e D&D rules as pertains to crews of naval and aerial vessels.
View ArticleFighter: Conscript, a concept in need of tuning
In general I’m fascinated with Tier 1 play. But there’s another trope that I enjoy — the old-timer who retreated from the life of adventure and war, but who for some reason gets called back into it....
View ArticleUprising & Rebellion Session Zero
Kirtin-on-the-Lake is the former winter capital of Kirtin. The lake city occupies the southwest corner of a massive lake and its fantasy-medieval urban area extends from those shores to a few of the...
View ArticleUprising and Rebellion Session One: The Carnival War
Carnival War Festival of Feylf marred by Daoudian violence; Civilian losses must be avenged; Barracks raid related? Photo by: R’lyeh Imaging https://flic.kr/p/26JNj2h (CC BY 2.0) As Daoud leadership...
View ArticleUprising and Rebellion Session Two & Three & Four: Burning of the Red Oak;...
Red Oak Burns! Elves set the Red Oak ablaze with a mystical fire; Their Dragon and Gnome kin escape the Ward of Mighty Trees as noble defenders of the weak help the ward’s weakest; Daoud guard...
View ArticleSociety of Veil and Shadows
The Society of Veil and Shadows are a group of rogues dedicated to obscuring and protecting their guild from spies — both arcane and mundane. While able to contribute to the uprising’s success via...
View ArticleMonk: Way of the Frayed Knot
The Way of the Frayed Knot is a Monk subclass that attempts to feature some Western fantasy tropes. The most common of these is Friar Tuck from Robin Hood, but there are other studious, religious types...
View ArticleUprising & Rebellion: One Sheet
This campaign is set five years after the Lorebook Hunters. With the call of magic strong in the Western Wildes, the kingdoms of the Everflow are stressed by magic. The New Peoples (Ken and Kon), the...
View ArticleAdding Culture to Your Game: A new tool
Languages in most Dungeons & Dragons settings is rather rudimentary. There’s the pidgin-trade tongue of Common (and sometimes Undercommon. From there, the typical known languages are based on races...
View ArticleSeven Additional Backgrounds in World of Everflow
All of these backgrounds vary from the system as outlined in the Player’s Handbook (2 skills and 2 languages/kits/games/instruments/tools). They are slightly more powerful, but also have limitations in...
View ArticleExploring Additional 5th Edition Backgrounds
Over the past couple of weeks I’ve started working towards a bundle of dozens of backgrounds for use in 5th edition Dungeons & Dragons. The basic version of these would be to fill out the space of...
View ArticleCantrips and Backgrounds Are a Perfect Match
My backgrounds project continues to expand, adding in many medieval/Renaissance professions that fit in the apocrypha of D&D and related fantasy worlds. At this point there are nearly three dozen...
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